Yesterday I explained how to use FFMPEG to compress video efficiently. How to deploy a video compression service? Here we can try to leverage the existing technologies like Rust, Wasm.
To create a Rust application that compiles to WebAssembly (WASM) and runs the ffmpeg command to convert an MP4 file, you will need to use a few crates and tools:
FFmpeg: To manipulate video files.
Wasm-pack: To build the Rust code into WebAssembly.
wasm-bindgen: To interact between Rust and JavaScript.
WebAssembly System Interface (WASI): To enable system calls from WebAssembly.
However, directly running ffmpeg from within WASM is quite complex due to the nature of WASM and the need for system calls. Instead, it’s more common to call out to an existing ffmpeg WebAssembly port or use an appropriate WebAssembly-compatible library.
For this example, we’ll use the ffmpeg.wasm project, which provides FFmpeg compiled to WebAssembly. The Rust part will focus on preparing the environment and handling the necessary JavaScript interop.
First, let’s create a Rust project:
Create a new Rust project:
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cargo new wasm_ffmpeg cd wasm_ffmpeg
Add the necessary dependencies to your Cargo.toml:
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[dependencies] wasm-bindgen = "0.2"
Install wasm-pack if you haven’t already:
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cargo install wasm-pack
Update src/lib.rs to define a function that will be called from JavaScript: